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Onimusha: Way of the Sword — How Long Is It? Game Length and Chapter Count

Onimusha: Way of the Sword takes about 20 hours for the main story, 25 on a typical run, and 60+ to fully complete. Verified playtime breakdown and chapter count.

9/7/2026 Onimusha Wiki Editorial Last updated: 9/7/2026 4 min read
Cover art for Onimusha: Way of the Sword — How Long Is It? Game Length and Chapter Count

FAQ

How long is Onimusha: Way of the Sword?
Around 20 hours for the main story only, and about 25 hours for an average playthrough, according to VGC's guide published September 3, 2026. A single completionist playthrough runs about 33 hours.
How many chapters are in Way of the Sword?
The campaign is organized into 22 chapters, listed in full below. VGC's guide flags The Clash at Rendaino, the final chapter, as the point of no return.
Is there a point of no return?
Yes. VGC's guide flags The Clash at Rendaino — the final chapter — as the point of no return. Finish side content before starting it.
Why does full completion take more than 60 hours?
Several unlockables are locked behind Carnage difficulty, which only unlocks after you finish the game once. VGC estimates more than 60 hours across two playthroughs for players chasing the Platinum trophy.
Does difficulty affect how long a run takes?
The main lever is post-game: full completion requires a second playthrough on Carnage difficulty. VGC describes the game as mostly linear, so first-run length varies mainly with how much side content you clear.
What side content can extend a playthrough?
VGC's guide lists Mysteries of Kyoto and Chance Encounters as optional objectives, an expandable hub in Eastern Kyoto, and hidden Lion Dogs to collect.

Onimusha: Way of the Sword takes about 20 hours for the main story and about 25 hours for a typical playthrough, per VGC’s chapter guide. Completionist runs stretch past 60 hours because several unlockables require beating Carnage difficulty — a mode that only unlocks after the credits. The campaign is organized into 22 chapters. Every number on this page traces to that single published source, cited below.

How long does it take to beat Way of the Sword?

Close-up of the protagonist raising the golden Oni Gauntlet, blue light glowing at the wrist

The table below is VGC’s full playtime breakdown. The jump from a single completionist run (~33 hours) to full completion (60+) comes from the second playthrough that the trophy list effectively requires.

PlaystyleApproximate time
Main story only~20 hours
Average playthrough~25 hours
Single completionist playthrough~33 hours
Full completion (incl. second playthrough)60+ hours

VGC attributes the ranges to the game’s structure: a mostly linear campaign with optional objectives layered on top, and a post-game difficulty gate in front of several unlockables.

Why does full completion take two playthroughs?

Carnage difficulty only unlocks after you finish the game once, and several unlockables and items require beating it. VGC frames the Platinum trophy as a two-playthrough journey — a first run on the standard difficulty ladder, then a second on Carnage. That is what pushes total completion past 60 hours.

Finishing the game unlocks Carnage difficulty, which functions as the game’s New Game+ — it carries over abilities, charms, outfits, and boss rematch progress while resetting story progress. The difficulty and Carnage guide has the full carry-over list.

How many chapters does the game have?

The campaign is organized into 22 chapters — the game’s Way of the Sword missions — as compiled by VGC’s guide:

#Chapter
1The Ruckus at Rendaino
2The Stage is Set at Kiyomizu
3Kyoto, Corrupted
4The Oni’s Apprentice
5Careful What You Wish For
6The Curse of Kiyomizu-zaka Slope
7A Strength in Refuge
8Patching up the Pouch
9Windswept Kennin-ji
10An Immortal Talent
11What Lurks in the Shadows
12The Roots of All Evil
13Bloodbath on the Bridge
14Shadows Fall
15A Tempest at the Temple
16To Live is to Suffer
17Okuni’s Kabuki Dance
18The Demon on the Mount
19A Haunted Distraction
20Storm Chaser
21In the Light of an Icy Moon
22The Clash at Rendaino

Is there a point of no return?

Yes. VGC’s guide flags The Clash at Rendaino — chapter 22, the final chapter — as the point of no return. If you are saving optional content for later, finish it before starting that chapter.

What side content adds playtime?

VGC’s guide names the optional systems that stretch a run toward the completionist numbers:

  • Mysteries of Kyoto — optional objectives beyond the critical path.
  • Chance Encounters — optional encounters that appear as you explore.
  • Eastern Kyoto hub — an expandable hub area that grows as you invest in it.
  • Lion Dogs — hidden collectibles.

For what to actually do with that time, start with the Issen & Break Issen guide — the combat system the whole game is built around — then the boss list and the walkthrough hub. Release facts and review scores live on the release info page.

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