Onimusha: Way of the Sword — How Long Is It? Game Length and Chapter Count
Onimusha: Way of the Sword takes about 20 hours for the main story, 25 on a typical run, and 60+ to fully complete. Verified playtime breakdown and chapter count.
FAQ
How long is Onimusha: Way of the Sword?
How many chapters are in Way of the Sword?
Is there a point of no return?
Why does full completion take more than 60 hours?
Does difficulty affect how long a run takes?
What side content can extend a playthrough?
Onimusha: Way of the Sword takes about 20 hours for the main story and about 25 hours for a typical playthrough, per VGC’s chapter guide. Completionist runs stretch past 60 hours because several unlockables require beating Carnage difficulty — a mode that only unlocks after the credits. The campaign is organized into 22 chapters. Every number on this page traces to that single published source, cited below.
How long does it take to beat Way of the Sword?

The table below is VGC’s full playtime breakdown. The jump from a single completionist run (~33 hours) to full completion (60+) comes from the second playthrough that the trophy list effectively requires.
| Playstyle | Approximate time |
|---|---|
| Main story only | ~20 hours |
| Average playthrough | ~25 hours |
| Single completionist playthrough | ~33 hours |
| Full completion (incl. second playthrough) | 60+ hours |
VGC attributes the ranges to the game’s structure: a mostly linear campaign with optional objectives layered on top, and a post-game difficulty gate in front of several unlockables.
Why does full completion take two playthroughs?
Carnage difficulty only unlocks after you finish the game once, and several unlockables and items require beating it. VGC frames the Platinum trophy as a two-playthrough journey — a first run on the standard difficulty ladder, then a second on Carnage. That is what pushes total completion past 60 hours.
Finishing the game unlocks Carnage difficulty, which functions as the game’s New Game+ — it carries over abilities, charms, outfits, and boss rematch progress while resetting story progress. The difficulty and Carnage guide has the full carry-over list.
How many chapters does the game have?
The campaign is organized into 22 chapters — the game’s Way of the Sword missions — as compiled by VGC’s guide:
| # | Chapter |
|---|---|
| 1 | The Ruckus at Rendaino |
| 2 | The Stage is Set at Kiyomizu |
| 3 | Kyoto, Corrupted |
| 4 | The Oni’s Apprentice |
| 5 | Careful What You Wish For |
| 6 | The Curse of Kiyomizu-zaka Slope |
| 7 | A Strength in Refuge |
| 8 | Patching up the Pouch |
| 9 | Windswept Kennin-ji |
| 10 | An Immortal Talent |
| 11 | What Lurks in the Shadows |
| 12 | The Roots of All Evil |
| 13 | Bloodbath on the Bridge |
| 14 | Shadows Fall |
| 15 | A Tempest at the Temple |
| 16 | To Live is to Suffer |
| 17 | Okuni’s Kabuki Dance |
| 18 | The Demon on the Mount |
| 19 | A Haunted Distraction |
| 20 | Storm Chaser |
| 21 | In the Light of an Icy Moon |
| 22 | The Clash at Rendaino |
Is there a point of no return?
Yes. VGC’s guide flags The Clash at Rendaino — chapter 22, the final chapter — as the point of no return. If you are saving optional content for later, finish it before starting that chapter.
What side content adds playtime?
VGC’s guide names the optional systems that stretch a run toward the completionist numbers:
- Mysteries of Kyoto — optional objectives beyond the critical path.
- Chance Encounters — optional encounters that appear as you explore.
- Eastern Kyoto hub — an expandable hub area that grows as you invest in it.
- Lion Dogs — hidden collectibles.
For what to actually do with that time, start with the Issen & Break Issen guide — the combat system the whole game is built around — then the boss list and the walkthrough hub. Release facts and review scores live on the release info page.
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