Skip to content
Onimusha: Way of the Sword is out nowStart the walkthrough
Powered by Pagefind
English
All Guides

Onimusha: Way of the Sword — Review Roundup: What the Critics Say

Onimusha: Way of the Sword review roundup: Metacritic 85, OpenCritic 86 with 95% recommending, and IGN 10/10 heading the launch scores. Full breakdown.

9/7/2026 Onimusha Wiki Editorial Last updated: 9/20/2026 4 min read
Cover art for Onimusha: Way of the Sword — Review Roundup: What the Critics Say

FAQ

Is Onimusha: Way of the Sword good?
By aggregate measures, yes. It holds an 85 Metascore on PS5 and an 86 Top Critic Average on OpenCritic with 95% of 113 critics recommending it, as observed on September 7, 2026.
What is the highest review score?
A 10/10 from IGN. Other top scores as listed on OpenCritic include 9.5 from Videogiocare and 9/10s from Forbes, Cubed3, and Nintendo Life.
What do critics criticize?
Pacing and repetition between fights. Eurogamer and PC Gamer both flag padding and pacing, and DualShockers and HCL.hr describe the structure between boss fights as repetitive.
Is the Switch 2 version well reviewed?
Yes. It holds the highest Metacritic platform score at 89. TheSixthAxis notes a 30 fps ceiling on Switch 2, and Hobby Consolas reports the game running well even in handheld mode.
Do players like the game?
Early user reception is positive: the PS5 version held an 8.8 Metacritic user score from 197 ratings as of September 7, 2026, and Steam rates the game Very Positive — 90.1% of 21,694 user reviews positive as of September 20, 2026, per Steam's own review API.

Onimusha: Way of the Sword launched to a 86 Top Critic Average on OpenCritic with 95% of 113 critics recommending it, and an 85 Metascore on PS5 — a strong critical reception for the series’ first new entry in twenty years. A 10/10 from IGN heads the score list. The consensus: the Issen-driven combat and the boss roster are excellent, while pacing and repetition between fights are the recurring complaints.

What score did Way of the Sword get?

At a glance, as observed on September 7, 2026: Metacritic 85 on PS5 (91 critic reviews, 8.8 user score from 197 ratings), with the PC and Xbox Series X|S versions at 83 and the Switch 2 version at 89 — the highest platform score. OpenCritic sits at 86, placing the game in the 95th percentile of its catalog, with 95% of 113 critics recommending it. Platform-level breakdowns live on the release info page.

Player reception tracks the critics: Steam rates the game Very Positive — 90.1% positive across 21,694 user reviews as of September 20, 2026 (read from Steam’s own review API; SteamDB’s independent tracking shows the same picture).

Which outlets rated it highest?

Scores as listed on OpenCritic’s review page on September 7, 2026:

OutletCriticScore
IGNWill Borger10/10
Videogiocare.itFabio Fiorini9.5/10
ForbesOllie Barder9/10
Cubed3Justin Prinsloo9/10
Nintendo LifeOliver Reynolds9/10
Hobby ConsolasAlberto Lloret / Álvaro Alonso88/100 (two reviews)
RageQuit.GRGiorgos Dempegiotis87%
PC GamerWes Fenlon83/100
gamefinityMark Ruhland8.1/10
GameSpotRichard Wakeling8/10
TheSixthAxisDom Leighton8/10
DualShockersChristian Bognar8/10
PNNJISU, KIM8/10
HCL.hrZoran Žalac79/100
EurogamerDom Peppiatt4/5

What do critics agree on?

The through-line across verdicts is the combat system — the Issen and Break Issen mechanics reviewers had tested in the pre-launch demos hold up across a full campaign:

  • Combat depth. PC Gamer’s Wes Fenlon describes a blend of classic Capcom action with weighty physical swordfighting; Videogiocare’s review argues the Issen system rewards precision and risk like few action games; PNN counts the slower-paced katana combat among the game’s greatest strengths.
  • Boss quality. GameSpot and DualShockers both place the bosses among Capcom’s best; Tom’s Guide compares the boss battles to Sekiro’s.
  • A successful revival. Nintendo Life’s verdict is that the series is back at its best; Giant Bomb’s reviewer says it properly carries the mantle of the originals; Forbes argues it may be the best game in the series by a wide margin.

What are the main criticisms?

  • Pacing and padding. Eurogamer and PC Gamer both single out pacing as the weak spot; HCL.hr calls the structure repetitive.
  • Between-fight content. DualShockers finds the content between boss fights repetitive even while praising the bosses themselves.
  • Semi-open structure. GameSpot’s review questions the semi-open-world structure as a misstep, even while rating the combat outstanding.

How did it sell?

Commercially, the launch was a milestone: Capcom’s IR announcement of September 7, 2026 reports worldwide sales surpassing 1 million units on the September 4 launch day, pushing the Onimusha series past 10 million lifetime units. Capcom’s release says worldwide sales without distinguishing sell-through from shipments. The release info page carries the full sales entry.

For what all that combat praise means in practice, see the Issen & Break Issen guide, the boss list, and the game length guide — a typical playthrough runs about 25 hours, per VGC.

Related Articles

Was this helpful?