Onimusha: Way of the Sword — Trophy Guide and Platinum Roadmap
Full trophy roadmap for Onimusha: Way of the Sword: 52 trophies, two playthroughs, 60-70 hours to Platinum, zero missables, and every grind explained.
FAQ
How many trophies does Way of the Sword have?
How long does the Platinum take?
Are any trophies missable?
Do I have to beat the game on Carnage difficulty?
This is the trophy guide and Platinum roadmap for Onimusha: Way of the Sword. It covers the full 52-trophy list structure, the two-playthrough route to the Platinum, every collectible count, and the combat grinds — with nothing left missable.
The trophy list at a glance
| Item | Value |
|---|---|
| Total trophies | 52 (all offline) |
| Platinum | Peerless |
| Gold / Silver / Bronze | 2 / 9 / 40 |
| Estimated difficulty | 6.5/10 (per PowerPyx) |
| Estimated time | 60-70 hours |
| Minimum playthroughs | 2 (Action, then Carnage New Game+) |
| Missable trophies | 0 |
The game length page covers how a normal playthrough fits into that 60-70 hour budget, and the difficulty settings explainer breaks down what changes between Story, Action and Carnage.
The Platinum roadmap: five steps
PowerPyx’s roadmap splits the Platinum into five steps across two full playthroughs:
- Play the story on Action up to the final mission. Action is the medium difficulty — hard enough to learn the combat honestly, without Carnage’s removed action prompts. Stop before the final mission, The Clash At Rendaino.
- Clean up collectibles and upgrades in free-roam. Every collectible category, side activity and upgrade material is still reachable at this point. The counts are tabled below.
- Finish the story. The final mission ends with the three-phase fight against Minamoto no Yoshitsune (the trophy Truly, Thank You) — the last entry in the boss list.
- Start New Game+ on Carnage. Carnage only unlocks after your first completion, and True Onimusha demands a full clear on it. Consumables carry over into New Game+, so stock up before the second run.
- Clear Boss Rematch mode on every difficulty. The Glutton for Punishment trophy asks you to beat every Boss Rematch opponent at every difficulty setting — the longest single requirement in the list.
Why nothing is missable
The design safety net is the Continue menu. The only point of no return is the final mission, and the game warns you before it starts. Finish the story, and Continue drops you back into Kyoto just before that mission with the whole map still open — every side activity, chest and collectible remains reachable for post-game cleanup.
That is also why the roadmap parks cleanup before the finale on the first run: it is simply faster to mop up while the story is fresh than to reload the endgame state repeatedly.
The combat grind trophies
The bulk of the Bronze list is combat counters. None are hard per kill — the work is volume, so slot them into natural play from the first hour rather than farming them at the end:
| Trophy | Requirement |
|---|---|
| Brutalist | 50 Issen attacks |
| Flow State | 50 Chain Issen kills |
| Burning Blade | 50 kills in Blazing State |
| Oni’s Oni | 50 kills in Oni Awakened state |
| Stop Motion | 50 Reflex Combos |
| Wielder of Oni Armaments | 100 kills with Oni Armaments |
| Deadeye | 100 bow headshots |
| Helm Splitter | 100 shields or armor pieces broken |
| Pinch Hitter | 50 deflected projectiles |
| Untouchable | 50 Grab Reversals |
| Coming Through! | 50 guard breaks |
| Winning Is What Matters | 50 environmental attacks |
| Silent Violence | 20 assassinations |
| Citizen Savior | Rescue 30 townspeople |
The Issen explainer covers the parry timing that feeds Brutalist and Flow State, and the soul farming guide covers the Red Soul economy that funds your upgrades along the way.
The collectible trophies
Seven collectible categories and two upgrade-material sets feed ten trophies:
| Category | Count | Trophy |
|---|---|---|
| Mysteries of Kyoto | 8 | Demystified |
| Chance Encounters | 18 | No Job Too Small |
| Lion Dogs | 36 | For the Love of Dog |
| Oni Armaments | 7 | Oni Armory |
| Hozuki Pouches | 9 | Medical Marvel |
| Charms | 15 | Charmed Life |
| Genma Notes | 23 | Genma-ologist |
| Power Stones + Oni Stones | 54 + 55 | Well-Rounded (all skill upgrades) |
| Fine Silk Cloths + Tamahagane | 25 + 25 | Dressed to Kill (all equipment maxed) |
For the two biggest weapon-adjacent categories, this wiki has dedicated pages: all seven Oni Armaments and where to find them, and the charms guide covering all 15 charm sources and how upgrading works. The three collectible-sweep categories have their own pages too: all 109 Power and Oni Stones, all 23 Genma Notes and all 36 Lion Dogs.
The hardest trophies
- Glutton for Punishment — every Boss Rematch opponent on every difficulty. The longest grind in the game.
- True Onimusha — a full Carnage clear. Carnage turns off action prompts, so PowerPyx recommends learning the fights on Action first.
- Truly, Thank You — the three-phase final boss, Minamoto no Yoshitsune.
- Well-Rounded / Dressed to Kill — every skill and every piece of equipment fully upgraded, which is where the 109 Power/Oni Stones and 50 crafting materials above go.
Where to go next
For the fights themselves, start with the boss list. For the systems the grinds run on, see the Issen and Break Issen explainer and the walkthrough hub.

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